Character Creation - Lifepath Charts

CP2077_NCLocationHeader_Lifepath.pngThe following charts have been designed for use by players in fleshing out the backgrounds of their characters, and could be used instead of the standard CP2020 Lifepath option. They have been created to add more detail to the process of explaining the ups and downs of character life.

LIFEPATH CHART

The following series of charts can be used by the GM and his players to generate random histories for player characters. One roll should be made on the chart per year, starting at age 16. Follow the instructions, and proceed to the appropriate sub-charts. If a particular result does not correspond to a player’s character concept, feel free to disregard it and roll (or pick) again.

LIFE EVENTSTABLE 1A (Roll 1D100)

1 – 15 : You Get Lucky (Table 2A)
16 – 30 : Disaster Strikes! (Table 3A)
31 – 45 : Make A Friend (Table 4A)
46 – 60: Make An Enemy (Table 5A)
61 – 80: Romantic Involvement (Table 6A)
81 – 100: Nothing Happens That Year

YOU GET LUCKY! – TABLE 2A (Roll 1D100)

01 – 05: Financial Gain (1D5 x 100 Euro)
06 – 10: Big Score! (1d10 x 100 Euro)
11 – 15: Gain 1D10 x 100 Euro Towards Equipment or Cyberware
16 – 20: Find Sensei ( 2/1 to a Martial Art)
21 – 25: Find Instructor ( 2/ +1 to a non-Martial Arts REF Skill)
26 – 30: Find Teacher ( +2/ +1 to INT Skill)
31 – 35: Find Coach ( +2/ +1 to BOD Skill or Athletics)
36 – 40: Find Technical Teacher ( +2/ +1 to TECH Skill)
41 – 45: Charm School ( +2/ +1 to EMP Skill)
46 – 50: Discover Fashion Sense ( +2/ +1 to ATT Skill)
51 – 55: Learn A New Language ( +2/ +1 to Language)
56 – 60: Learn Netrunning Basics ( +2/ +1 to Interface)
61 – 65: Life On The Street ( +2/ +1 to COOL Skill)
66 – 70: Befriend Street Gang (2 SP “Brotherhood” Advad, can be raised with SPs)
71 – 75: Befriend Nomad Pack (2 SP “Brotherhood” Advad, can be raised with SPs)
76 – 80: Gain a Contact (2 SP “Contact,” can be raised with SPs, Generate on FE&C Table)
81 – 85: Someone Owes You A Favor (Generate on FE&C Table)
86 – 90: Make A New Friend (Generate on FE&C Table)
91 – 95: Enemy Disappears/Dies (Choose One; if no enemies, roll again)
96 – 00: Pulled Off Something Impressive (
2 Pos. REP)

DISASTER STRIKES! – TABLE 3A (Roll 1D100 and Pray)

01 – 05: Financial Loss (1d5 x 100 Euro)
06 – 10: In Debt (1d10 x 100 Euro — Pay Now, or Pay Later!)
11 – 15: Contract Bioplague; Random Attribute Reduced by 1
16 – 20: Addiction; INT, REF, BODY, or EMP Reduced by 1
21 – 25: Injury (Make One Roll on Table 3B)
26 – 30: Friend/Lover Dies/Disappears (Choose One Randomly)
31 – 35: Contact Dies/Disappears (Choose One Randomly)
36 – 40: Make An Enemy (Generate on FE&C Table)
41 – 45: Someone Wants You Dead (GM Generates Secret Enemy)
46 – 50: Betrayed By Friend (Friend Becomes Enemy)
51 – 55: Arrested and Not Convicted (1D5 Weeks in Jail)
56 – 60: Arrested and Fined for Minor Crime (1D10 x 10 Euro)
61 – 65: Arrested and Convicted of Crime (1D12 Months in Prison)
66 – 70: There Is A Warrant Out For Your Arrest Somewhere (Choose)
71 – 75: Random Cyberware Malfunction, 1/2 Cost To Repair
76 – 80: Anger Gang, Nomad Pack, etc. (GM’s Choice)
81 – 85: Hunted By A Corporation (Roll or Choose One)
86 – 90: You Owe Someone A Favor (Generate on FE&C Table)
91 – 95: Blamed For Something You Did Or Didn’t Do (+1 Neg. REP)
96 – 00: Unplanned Pregnancy! Deal With It, Choomba.

DISASTER STRIKES TABLE 3B – RANDOM INJURY CHART (OR “YOU GOT MAIMED!”) (Roll 1D100)

01 – 05: Minor Burns 3
06 – 10: Serious Burns 1 3
11 – 15: Stab Wound(s) 3
16 – 20: Bullet Wound: Went Clean Through 3
21- 25 : Bullet Wound: Lodged Projectile, Removed 3
26 – 30: Bullet Wound: Lodged Projectile, Never Removed 2 3
31 – 35: Bullet Wound: Fragmented, Large Exit Wound 1 3
36 – 40: Poorly Healed Fracture 1 2
41 – 45: Damaged Internal Organ(s) 1 2
46 – 50: Skull Fracture: Minor Brain Damage
51 – 55: Skull Fracture: Major Brain Damage
56 – 60: Unremoved Shrapnel 2
61 – 65: Missing Teeth 3
66 – 70: Missing Fingers/Toes 1
71 – 75: Missing Eye 1
76 – 80: Missing Ear 2 3
81 – 85: Missing Nose 3
86 – 90: Severed Limb/Hand/Foot 1
91 – 95: Back Injury 2
96 – 00: Impressive Scar 3

NOTES:
1 – Injury can be cured with cyberware or vat-grown replacement parts.
2 – Surgery can cure the affliction by cutting something out, or fixing the injury outright.
3 – Facial reconstruction and/or cosmetic surgery may fix aspects of this injury. Use CP2020’s guidelines or improving ATT.

Injuries that come about as the result of the “Old Injury” disadvantage cannot be fixed unless the disad is “bought off” first. For more information concerning specific injuries and their effects, see the appendix.

MAKE A FRIENDTABLE 4A (Consult FE&C Chart 1.0 to see WHO your friend is, then use the following chart.)
HOW DID YOU MEET THEM? Roll 1D100 -

01 – 04: A Partner
05 – 08: A Co-Worker
09 – 12: A Contact
13 – 16: An Old Lover
17 – 20: An Old Enemy
21 – 24: An Old Childhood Friend
25 – 28: A Relative
29 – 32: Met Through Common Interest
33 – 36: You Saved His Life
37 – 40: He Saved Your Life
41 – 44: At A Party
45 – 48: An Old Employer
49 – 52: An Old Employee
53 – 56: Met Through A Common Friend
57 – 60: Met Through A Blind Date
61 – 64: Went To School Together
65 – 68: Met Through A Common Enemy
69 – 72: Met At A Concert
73 – 76: Met At A Bar
77 – 80: Met At A Mallplex
81 – 84: Met Through A Common Lover
85 – 88: He Sold You Something
89 – 92: You Sold Him Something
93 – 96: He Did You A Favor
97 – 00: You Did Him A Favor

MAKE AN ENEMYTABLE 5A (Consult FE&C Chart 1.0 to see WHO your enemy is, then use the following charts.)

DID YOU KNOW THEM? (Roll 1D100)

01 – 10: Ex-Friend
11 – 20: Ex-Lover
21 – 30: Relative
31 – 40: Employer
41 – 50: Employee
51 – 60: Partner/Co-Worker
61 – 00: Total Stranger

WHO’S THE OFFENDING PARTY? (Roll 1D100)

01 – 50: You did it.
51 – 00: They did it.

WHAT’D YOU/THEY DO? (Roll 1D100)

01 – 04: Attempted Murder
05 – 08: Attempted Blackmail
09 – 12: Exposed a Secret
13 – 16: Framed Other
17 – 20: Betrayed/Backstabbed
21 – 24: Threatened Injury
25 – 28: Threatened Death
29 – 32: Caused Property Damage
33 – 36: Caused Direct/Indirect Personal Injury
37 – 40: Caused Injury of Relative/Friend/Lover
41 – 44: Caused Death of Relative/Friend/Lover
45 – 48: Caused Loss of Face/Status
49 – 52: Caused Loss of Friends
53 – 56: Caused Loss of Job/Contract
57 – 60: Refused Romantic Advances
61 – 64: Stole Property (1D10 x 10 Euro Value)
65 – 68: Stole Money (1D10 x 10 Euro Value)
69 – 72: Clashing Personalities
73 – 76: Minor Disagreement (Something Stupid)
77 – 80: Major Disagreement
81 – 84: Insulted Relative/Friend/Lover
85 – 88: Personal Insult or Accusation
89 – 92: Made Pass At Lover
93 – 96: Seduced Lover
97 – 00: Foiled Plan

WHO’S PISSED OFF? (Roll 1D100)

01 – 25: You’re Angry
26 – 50: They’re Angry
51 – 00: Mutual Hate

WHAT’RE YOU/THEY GONNA DO ABOUT IT? (If you’re the injured party, roll 1D10)

1: Talk smack about him behind his back.
2: Verbally abuse him every chance you get.
3: Beat the son of a bitch to within an inch of his life.
4: Kill the bastard at the first opportunity.
5: Avoid him like the plague.
6: Interfere with his plans indirectly.
7: Make his life miserable (frame him, steal his friends, seduce his lover(s), etc.).
8: Hurt him the same way he hurt you (an eye for an eye).
9: Befriend him, only to betray him when the time is right.
0: He’s not worth your time. Ignore him and pretend he doesn’t exist.

ROMANTIC INVOLVEMENTTABLE 6A

(Consult FE&C Chart 1.0 to see WHO your lover is, then use the following chart.)
HOW DID YOU MEET THEM? (Roll 1D100)

01 – 05: A Partner
06 – 10: A Co-Worker
11 – 15: A Contact
16 – 20: An Old Lover
21 – 25: An Old Enemy
26 – 30: An Old Childhood Friend
31 – 35: Met Through Common Interest
36 – 40: You Saved His Life
41 – 45: He Saved Your Life
46 – 50: At A Party
51 – 55: An Old Employer
56 – 60: An Old Employee
61 – 65: Met Through A Common Friend
66 – 70: Met Through A Blind Date
71 – 75: Went To School Together
76 – 80: Met Through A Common Enemy
81 – 85: Met At A Concert
86 – 90: Met At A Bar
91 – 95: Met At A Mallplex
96 – 00: Met Through A Common Lover

HOW DID IT WORK OUT? (Roll 1D10)

1 – 4: Happy Love Affair
5: Tragic Love Affair (Goto 6B)
6 – 7: Love Affair With Problems (Goto 6C)
8 – 0: Fast Affairs and Hot Dates

TRAGIC LOVE AFFAIRTABLE 6B

01 – 16: It Just Didn’t Work Out
17 – 22: Lover Left You A “Dear John” Note And Skipped
23 – 28: Lover Died of an Incurable Disease
29 – 34: Lover Died in Accident
35 – 40: Lover Vanished/Was Kidnapped
41 – 46: A Personal Goal Came Between You
47 – 52: Lover Went Insane
53 – 58: Lover Committed Suicide
59 – 64: Lover Killed In A Fight
65 – 70: Lover Imprisoned (1D10 Years)
71 – 76: Lover Murdered By An Enemy (Choose One)
77 – 82: Lover Left You For A Friend (Choose One)
83 – 88: Lover Left You For An Enemy (Choose One)
89 – 94: Lover Was Just Leading You On
95 – 00: Lover Stole 1D10 x 100 Euro From You And Split

LOVE AFFAIR WITH PROBLEMSTABLE 6C

01 – 07: Your Lover’s Family Hates You
08 – 14: Your Lover’s Friends Hate You
15 – 21: Your Family Hates Your Lover
22 – 28: Your Friends Hate Your Lover
29 – 35: Lover Wants To See Other People
36 – 42: You Want To See Other People
43 – 49: You Are Separated
50 – 56: You Fight Constantly
57 – 62: One Of You Is Insanely Jealous
63 – 68: Your Lover Is “Messing Around”
69 – 74: You Are “Messing Around”
75 – 80: Lover’s Ex-Lover Wants You Dead
81 – 87: Lover Has A Chemical Dependency
88 – 93: Lover Is In A Coma
94 – 00: Lover Is Married

MUTUAL FEELINGSTABLE 6D (Roll 1D10 if Applicable)

1: They Still Love You
2: You Still Love Them
3: You Still Love Each Other
4: You Hate Them
5: They Hate You
6: You Hate Each Other
7: You’re Friends
8: No Feelings Either Way
9: You Like Them, They Hate You
0: They Like You, You Hate Them



Character Creation - Lifepath Charts

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